
You now have a psarc.pak, give it a proper name and copy it to the NMS mod folder. Select and drag all folders + files over PSArcTool.exe.

Open NMS_REALITY_GCPRODUCTTABLE.EXML from both mods in Notepad++. Select this section and copy it into the other mod’s BASEBUILDINGTABLE.EXML. Copy this to the other mod’s BASEBUILDINGTABLE.EXML, right below Select this whole GcBaseBuildingEntry section. They are shown in 2 tabs for easy copying. Open BASEBUILDINGTABLE.EXML from both mods in Notepad++. MBINs by dragging them on MBINCompiler.exe libMBIN.dll to METADATA\REALITY\TABLES and METADATA2\REALITY\TABLES


Perhaps the features of LowFlight will one day be incorporated into the main game on both platforms early concept art pointed to ships appearing underwater, after all.This is a tutorial on combining two mods which alter the same files. Other than that, though, the No Man’s Sky subreddit is already hailing LowFlight as a major game-changer for the indie blockbuster, which suffered a troubled launch on PC.ĭeveloper Hello Games has already worked to improve the game on both PC and PlayStation 4, and more features will come to the game in the future. Ships continue to take damage if they crash into terrain, so players are advised not to get too close.

There are still some caveats to LowFlight. These are all much unlike the base No Man’s Sky, where the starship is forced to land when it drops below a certain altitude flying underwater is completely out of bounds too. LowFlight developer Hytek advertises three major parts of the mod: It lets starships get low to the ground and go underwater, as well as allowing pilots to look in any direction while in the cockpit. Watch the mod in action above for a sense of just how liberating these seemingly small tweaks can make the game. No Man’s Sky players on Windows PC have found their new favorite mod, according to the game’s Reddit community: LowFlight, a free download that gives starships a greater range of movement, including the ability to travel underwater.
