

Realistic, unbiased environment where your chosen aircraft will You will see his comments throughout the review.Īccording to the TF readme, “Our main goal is to create a To help me review these aspects, as I am not a "full-real" flyingĮnthusiast, I have co-opted a player who is more of an expert in complexĮngine management and full-real flying in IL2CoD, "Sokol1". Many players saw as the biggest remaining shortcoming in the final IL2CoD patch, the flight models, and in particular the high altitude performance of the fighters. The primary focus of the first Team Fusion mod was to correct what That takes IL2CoD into flight simulator MMO territory and so I'm calling the Team Fusion mod a game changer.

High fidelity flight and damage modeling, in beautifully realizedġ940s warbirds and stable multiplayer battles on large maps with 120+ Probably the most attractive online flight sim platform today for hard Handle stable online battles with up to 124 human players, making it

The new netcode introduced in the Team Fusion mod has proven it can Yet the IL2CoD pre-release publicity promised that up to 128 players would be able to join online battles in IL2CoD – could that dream ever be realized? The answer is yes. IL2CoD servers using the unmodded netcode started to choke at anywhere from 70-90 players. Modeling, and the bigger the strain that each player aircraft is going More aircraft systems, weather systems and landscape elements it is The challenge of course is that the more complex the simulation, the In the world of massively multiplayer online (MMO) games mapsĪllowing between 200 and 500 players are now possible for games like Planetside, Mount and Blade and Eve.īut those games aren’t simulating every bone in the player’s bodies,Īnd the chariot they ride in, as players move around the game world.
